Your comments

Hi Merl - 

I see the character loading - do you still see a problem or was the issue momentary?

Let me know - and if you still see a problem I'll have our team look into it asap.


Best,

Gil


ps. 

Allow me to offer a suggestion - I think your SitePal character would perform better if using a professionally recorded voice. We offer 'Voice Talent' services in the SitePal store - so you can place your order online through us, or engage any voice talent provider online to create an mp3 recording for you. 


Hi Peter - please see embed instructions here - 


SitePal Embed Instructions.pdf


Let me know if this resolved the issue for you.

Regards

Gil

Hello François,

We have the same "single quote" character in English words as well.

I think the solution is to use "double quotes" to bracket the text parameter.


So instead of 

sayText('je m'appelle l'avatar',4,4,4)  

use

sayText("je m'appelle l'avatar",4,4,4)  


let me know if that works for you.

Regards

Gil


Thanks for letting us know.

We see the problem and should have it corrected shortly.

Joe - 

You can send via the API any text, including meta commands, that is supported by our voices (that our voices know how to speak).  Our voices support SSML tags, but not Darpa or IPA phenomes. 

(I should mention that only engine 2 and 3 voices support SSML - engine 4 voices do not.)


That said - I will look consult and get back to you with more info if I have it.

Best,

Gil





same link you indicated 

Joe - 

We will publish the updated reference data to the site in the next few days.

In the meantime - you can grab it from here - 

Oddcast TTS Rest API v.11.pdf


Best,

Gil

Hi - 

That's not possible. TTS playback in SitePal is only available for playback with our speaking characters. 


Check out our TTS API product at www.vocalware.com

Vocalware also does not allow audio download - but it may be closer to what you need.

Best,

Gil

I understand. 

We opted to have this in Scene settings and not in the embed code. 

There are arguments possible either way.


Regardless - you can control this feature in vh_sceneLoaded callback by calling setVolume.

I know it is a bit cumbersome.